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Suspicious Stowaway // Seafaring Werewolf [Innistrad: Midnight Hunt]

Suspicious Stowaway // Seafaring Werewolf [Innistrad: Midnight Hunt]

Set: Innistrad: Midnight Hunt
Type: Creature — Human Rogue Werewolf
Rarity: Rare
Cost: {1}{U}
Suspicious Stowaway can't be blocked.

Whenever Suspicious Stowaway deals combat damage to a player, draw a card, then discard a card.

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Reverse Type: Creature — Werewolf
Seafaring Werewolf can't be blocked. Whenever Seafaring Werewolf deals combat damage to a player, draw a card. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
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Suspicious Stowaway // Seafaring Werewolf [Innistrad: Midnight Hunt]—

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Description

Set: Innistrad: Midnight Hunt
Type: Creature — Human Rogue Werewolf
Rarity: Rare
Cost: {1}{U}
Suspicious Stowaway can't be blocked.

Whenever Suspicious Stowaway deals combat damage to a player, draw a card, then discard a card.

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Reverse Type: Creature — Werewolf
Seafaring Werewolf can't be blocked. Whenever Seafaring Werewolf deals combat damage to a player, draw a card. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)