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Ill-Tempered Loner // Howlpack Avenger [Innistrad: Double Feature]

Ill-Tempered Loner // Howlpack Avenger [Innistrad: Double Feature]

Set: Innistrad: Double Feature
Type: Creature — Human Werewolf
Rarity: Rare
Cost: {2}{R}{R}
Whenever Ill-Tempered Loner is dealt damage, it deals that much damage to any target.

{1}{R}: Ill-Tempered Loner gets +2/+0 until end of turn.

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Reverse Type: Creature — Werewolf
Whenever a permanent you control is dealt damage, Howlpack Avenger deals that much damage to any target. {1}{R}: Howlpack Avenger gets +2/+0 until end of turn. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
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Ill-Tempered Loner // Howlpack Avenger [Innistrad: Double Feature]—

$0.30

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Set: Innistrad: Double Feature
Type: Creature — Human Werewolf
Rarity: Rare
Cost: {2}{R}{R}
Whenever Ill-Tempered Loner is dealt damage, it deals that much damage to any target.

{1}{R}: Ill-Tempered Loner gets +2/+0 until end of turn.

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Reverse Type: Creature — Werewolf
Whenever a permanent you control is dealt damage, Howlpack Avenger deals that much damage to any target. {1}{R}: Howlpack Avenger gets +2/+0 until end of turn. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)