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Baneblade Scoundrel // Baneclaw Marauder [Innistrad: Double Feature]

Baneblade Scoundrel // Baneclaw Marauder [Innistrad: Double Feature]

Set: Innistrad: Double Feature
Type: Creature — Human Rogue Werewolf
Rarity: Uncommon
Cost: {3}{B}
Whenever Baneblade Scoundrel becomes blocked, each creature blocking it gets -1/-1 until end of turn.

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
"I was a mere cutpurse until I learned the going rate for fresh corpses."
Reverse Type: Creature — Werewolf
Whenever Baneclaw Marauder becomes blocked, each creature blocking it gets -1/-1 until end of turn. Whenever a creature blocking Baneclaw Marauder dies, that creature's controller loses 1 life. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
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Set: Innistrad: Double Feature
Type: Creature — Human Rogue Werewolf
Rarity: Uncommon
Cost: {3}{B}
Whenever Baneblade Scoundrel becomes blocked, each creature blocking it gets -1/-1 until end of turn.

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
"I was a mere cutpurse until I learned the going rate for fresh corpses."
Reverse Type: Creature — Werewolf
Whenever Baneclaw Marauder becomes blocked, each creature blocking it gets -1/-1 until end of turn. Whenever a creature blocking Baneclaw Marauder dies, that creature's controller loses 1 life. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)